![]() ![]() Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. Turn the IDEA power generator on and head back down the hallway you came from. Superliminal secret achievements generator# You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Approaching the pawn will cause it to move. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. Glenn Pierce's broken message from the end of Chapter 5. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. Entering the room the pawn will turn around and look at you, and getting near the pawn allows you to hear the music the pawn is listening to.Ībove the pawn is several screens showing screenshots from early versions of Superliminal. This is the same music that later plays in Jungles' Bistro. Shortly after the pawn looks at you, the screen will then turn black and a unique version of the credits will play with pictures of dog photos next to the scrolling text. This is a reference to the dog ending in Silent Hill 2.The world of lucid dreams seems like the perfect setting for an absurd puzzle game, as the unconscious mind summons a cavalcade of weird dreamscapes and objects for you to interact with. ![]() ![]() Superliminal takes this premise and has a lot of fun with it, even if the player character seemingly has an obsession with chess pieces, dice and apples. Superliminal is a first-person narrative puzzler, following in the footsteps of the likes of QUBE, Pneuma: Breath of Life and, of course, Portal. As the unnamed protagonist, you’ve decided to indulge in a little bit of dream therapy using a technology known as SomnaSculpt. Unfortunately, the therapy suffers a bit of a hiccup, forcing you into a constantly looping dream cycle while Dr. Glenn Pierce, the guy overseeing the study, attempts to guide you out of the dream.Įscape requires solving puzzles, but instead of using portals or tinkering with different coloured cubes, perception is your tool. You can interact with various items in your environment, but how you perceive items once you’ve grabbed them becomes the new reality. If you grab a cube from close range, then move backwards, the cube will grow in size to match your perspective, and the opposite would also be true. It’s a hard concept to wrap your head around without actually seeing it in action. Just simply writing about it doesn’t do it justice, but it leads to some interesting puzzle mechanics. Granted, most of them revolve around using blocks to access doorways and platforms above you, but there are one or two headscratchers thrown in there for good measure. While Superliminal’s premise sounds like it’d lend itself to a variety of solutions per puzzle, there’s usually only one set way to complete a task. That said, the beauty of Superliminal is seeing how those pieces come together, as you grow and shrink objects to your whim like some kind of god. There’s also something to be said about toying with the systems Superliminal offers, seeing how large you can expand certain objects and cluttering the levels with your gargantuan abominations.īeing able to solve perception based puzzles also offers a different kind of satisfaction as opposed to logic puzzles. It’s a different way of thinking that, while not necessarily easier or harder than other puzzle games, challenges a different part of your brain. It creates a genuinely unique gaming experience, especially when compared to other titles in the genre. Just when you feel like you’ve nailed down Superliminal’s core mechanics and puzzles, the game throws some new mechanics and challenges your way, such as the ability to clone objects, along with a few memory puzzles thrown in for good measure. Superliminal secret achievements generator#. ![]()
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